clean up perspective
fix mini fix frustum matrix in D3D
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@@ -1065,3 +1065,4 @@ RageMatrix RageDisplay_D3D::GetOrthoMatrix( float l, float r, float b, float t,
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-(r+l)/(r-l), -(t+b)/(t-b), -zn/(zf-zn), 1 );
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return m;
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}
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