fix "memory card not mounted if initially plugged in while cards are locked"
do the final memory card mount on PlayersFinalized
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@@ -40,6 +40,7 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
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GameState::GameState()
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{
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m_pPosition = NULL;
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m_pCurStyle = NULL;
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m_pCurGame = NULL;
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m_iCoins = 0;
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@@ -243,7 +244,6 @@ void GameState::PlayersFinalized()
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m_bPlayersFinalized = true;
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MEMCARDMAN->LockCards( true );
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SONGMAN->LoadAllFromProfiles();
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// apply saved default modifiers if any
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@@ -274,6 +274,8 @@ void GameState::PlayersFinalized()
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m_pPreferredCourse = pProfile->m_lastCourse.ToCourse();
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}
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SONGMAN->LoadAllFromProfiles();
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FOREACH_PlayerNumber( pn )
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{
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if( !IsHumanPlayer(pn) )
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