Add lua GetPreference(). Takes a string, adds the value in the correct
type. I'm not sure if we want to give Preferences an actual Lua object; this is just a simple (if somewhat slow) way to get read access to all preference values.
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@@ -840,8 +840,31 @@ Premium PrefsManager::GetPremium()
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return m_Premium;
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}
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#include "RageLog.h"
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#include "LuaFunctions.h"
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int LuaFunc_GetPreference( lua_State *L )
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{
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REQ_ARGS( "GetPreference", 1 );
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REQ_ARG( "GetPreference", 1, string );
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CString sName;
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LUA->PopStack( sName );
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IPreference *pPref = PREFSMAN->GetPreferenceByName( sName );
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if( pPref == NULL )
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{
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LOG->Warn( "GetPreference: unknown preference \"%s\"", sName.c_str() );
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lua_pushnil( L );
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}
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else
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pPref->PushValue( L );
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return 1;
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}
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LuaFunction( GetPreference ); /* register it */
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LuaFunction_NoArgs( EventMode, PREFSMAN->m_bEventMode )
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LuaFunction_NoArgs( ShowCaution, PREFSMAN->m_bShowCaution )
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