Various theme changes from midiman

This commit is contained in:
AJ Kelly
2010-06-18 18:42:27 -05:00
parent 2473414dcb
commit ee5997e999
6 changed files with 35 additions and 9 deletions
+4 -1
View File
@@ -44,7 +44,10 @@ Challenge=Expert
Edit=Edit Edit=Edit
Couple=Couple Couple=Couple
Routine=Routine Routine=Routine
#
Freestyle=Freestyle
Crazy=Crazy Crazy=Crazy
Nightmare=Nightmare
[CourseDifficulty] [CourseDifficulty]
Beginner=BEGINNER Beginner=BEGINNER
@@ -1899,7 +1902,7 @@ DoubleFor1Credit=Double For 1 Credit
Next=Next Next=Next
Final=Final Final=Final
Extra1=Extra Extra1=Extra
Extra2=Extra2 Extra2=Another
Nonstop=Nonstop Nonstop=Nonstop
Oni=Oni Oni=Oni
Endless=Endless Endless=Endless
+3 -1
View File
@@ -159,7 +159,6 @@ Color = {
return { c[1],c[2],c[3],fAlpha }; return { c[1],c[2],c[3],fAlpha };
end end
} }
-- Remapped Color Module, since some themes are crazy -- Remapped Color Module, since some themes are crazy
Colors = Color Colors = Color
@@ -191,6 +190,9 @@ local DifficultyColors = {
Difficulty_Couple = color("#ed0972"), -- hot pink Difficulty_Couple = color("#ed0972"), -- hot pink
Difficulty_Routine = color("#ff9a00") -- orange Difficulty_Routine = color("#ff9a00") -- orange
} }
DifficultyColors["Crazy"] = DifficultyColors["Hard"];
-- DifficultyColors["Freestyle"] = Color["Purple"];
DifficultyColors["Nightmare"] = DifficultyColors["Challenge"];
local StageColors = { local StageColors = {
Stage_1st = color("#00ffc7"), Stage_1st = color("#00ffc7"),
@@ -0,0 +1,3 @@
return LoadFont("Common Normal") .. {
Text="Score will be disqualified!";
};
@@ -1 +0,0 @@
_blank
+9 -2
View File
@@ -186,14 +186,21 @@ function GetDefaultOptionLines()
"1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17", -- All "1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17", -- All
"1,2,7,8,13,14,16,17", -- DDR Essentials ( no turns, fx ) "1,2,7,8,13,14,16,17", -- DDR Essentials ( no turns, fx )
}; };
if not GAMESTATE:IsExtraStage() then local function IsExtra()
if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
return true
else
return false
end
end
if not IsExtra() then
if GetUserPrefB("UserPrefShowLotsaOptions") then if GetUserPrefB("UserPrefShowLotsaOptions") then
return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2]; return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
else else
return LineSets[2]; -- Just make sure! return LineSets[2]; -- Just make sure!
end end
else else
return "1,2,7,8,13,14,17" -- No Steps Selection return "1,2,7,8,13,14,17" -- "failsafe" list
end end
end; end;
+16 -4
View File
@@ -443,16 +443,17 @@ MeterSetCommand=%function(self,param) \
end; \ end; \
if param.Meter then \ if param.Meter then \
if param.Meter >= 100 then \ if param.Meter >= 100 then \
self:zoom(0.8); \ self:basezoom(0.8); \
self:glowshift(); \ self:glowshift(); \
elseif param.Meter >= 10 then \ elseif param.Meter >= 10 then \
self:zoom(1); \ self:basezoom(1); \
self:glowshift(); \ self:glowshift(); \
else \ else \
self:zoom(1); \ self:basezoom(1); \
self:stopeffect(); \ self:stopeffect(); \
end; \ end; \
end; \ end; \
(cmd(finishtweening;zoomx,1.5;diffusealpha,0;smooth,0.125;zoom,1;diffusealpha,1))(self); \
end; end;
# #
ShowDescription=true ShowDescription=true
@@ -467,6 +468,7 @@ DescriptionSetCommand=%function(self,param) \
self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \ self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \ self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
end; \ end; \
(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
end; end;
# #
ShowAutogen=false ShowAutogen=false
@@ -631,6 +633,15 @@ ShowHeader=false
ShowFooter=false ShowFooter=false
[ScreenOptions] [ScreenOptions]
DisqualifyP1X=SCREEN_CENTER_X-160
DisqualifyP1Y=SCREEN_BOTTOM-140
DisqualifyP1OnCommand=
DisqualifyP1OffCommand=
DisqualifyP2X=SCREEN_CENTER_X+160
DisqualifyP2Y=SCREEN_BOTTOM-140
DisqualifyP2OnCommand=
DisqualifyP2OffCommand=
ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0; # PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
CursorOnCommand= CursorOnCommand=
@@ -1073,12 +1084,14 @@ StepsDisplayP1X=SCREEN_CENTER_X-160
StepsDisplayP1Y=SCREEN_BOTTOM-60 StepsDisplayP1Y=SCREEN_BOTTOM-60
StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0; StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
# StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
# #
ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2) ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
StepsDisplayP2X=SCREEN_CENTER_X+160 StepsDisplayP2X=SCREEN_CENTER_X+160
StepsDisplayP2Y=SCREEN_BOTTOM-60 StepsDisplayP2Y=SCREEN_BOTTOM-60
StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0; StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
# StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
[ScreenSelectCourse] [ScreenSelectCourse]
#~ ScreenInitCommand=%function(self) \ #~ ScreenInitCommand=%function(self) \
@@ -1143,7 +1156,6 @@ Line14="list,Persp"
Line15="list,ScoreDisplay" Line15="list,ScoreDisplay"
Line16="list,Steps" Line16="list,Steps"
Line17="list,Characters" Line17="list,Characters"
[ScreenStageInformation] [ScreenStageInformation]
ForceTimer=true ForceTimer=true
TimerOnCommand=visible,false TimerOnCommand=visible,false