Various theme changes from midiman
This commit is contained in:
@@ -44,7 +44,10 @@ Challenge=Expert
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Edit=Edit
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Edit=Edit
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Couple=Couple
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Couple=Couple
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Routine=Routine
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Routine=Routine
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#
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Freestyle=Freestyle
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Crazy=Crazy
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Crazy=Crazy
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Nightmare=Nightmare
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[CourseDifficulty]
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[CourseDifficulty]
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Beginner=BEGINNER
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Beginner=BEGINNER
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@@ -1899,7 +1902,7 @@ DoubleFor1Credit=Double For 1 Credit
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Next=Next
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Next=Next
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Final=Final
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Final=Final
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Extra1=Extra
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Extra1=Extra
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Extra2=Extra2
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Extra2=Another
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Nonstop=Nonstop
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Nonstop=Nonstop
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Oni=Oni
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Oni=Oni
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Endless=Endless
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Endless=Endless
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@@ -159,7 +159,6 @@ Color = {
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return { c[1],c[2],c[3],fAlpha };
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return { c[1],c[2],c[3],fAlpha };
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end
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end
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}
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}
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-- Remapped Color Module, since some themes are crazy
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-- Remapped Color Module, since some themes are crazy
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Colors = Color
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Colors = Color
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@@ -191,6 +190,9 @@ local DifficultyColors = {
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Couple = color("#ed0972"), -- hot pink
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Difficulty_Routine = color("#ff9a00") -- orange
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Difficulty_Routine = color("#ff9a00") -- orange
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}
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}
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DifficultyColors["Crazy"] = DifficultyColors["Hard"];
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-- DifficultyColors["Freestyle"] = Color["Purple"];
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DifficultyColors["Nightmare"] = DifficultyColors["Challenge"];
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local StageColors = {
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local StageColors = {
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Stage_1st = color("#00ffc7"),
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Stage_1st = color("#00ffc7"),
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@@ -0,0 +1,3 @@
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return LoadFont("Common Normal") .. {
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Text="Score will be disqualified!";
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};
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@@ -1 +0,0 @@
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_blank
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@@ -186,14 +186,21 @@ function GetDefaultOptionLines()
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"1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17", -- All
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"1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17", -- All
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"1,2,7,8,13,14,16,17", -- DDR Essentials ( no turns, fx )
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"1,2,7,8,13,14,16,17", -- DDR Essentials ( no turns, fx )
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};
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};
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if not GAMESTATE:IsExtraStage() then
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local function IsExtra()
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if GAMESTATE:IsExtraStage() or GAMESTATE:IsExtraStage2() then
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return true
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else
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return false
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end
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end
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if not IsExtra() then
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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if GetUserPrefB("UserPrefShowLotsaOptions") then
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return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
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return GetUserPrefB("UserPrefShowLotsaOptions") and LineSets[1] or LineSets[2];
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else
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else
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return LineSets[2]; -- Just make sure!
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return LineSets[2]; -- Just make sure!
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end
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end
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else
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else
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return "1,2,7,8,13,14,17" -- No Steps Selection
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return "1,2,7,8,13,14,17" -- "failsafe" list
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end
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end
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end;
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end;
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@@ -443,16 +443,17 @@ MeterSetCommand=%function(self,param) \
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end; \
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end; \
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if param.Meter then \
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if param.Meter then \
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if param.Meter >= 100 then \
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if param.Meter >= 100 then \
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self:zoom(0.8); \
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self:basezoom(0.8); \
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self:glowshift(); \
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self:glowshift(); \
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elseif param.Meter >= 10 then \
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elseif param.Meter >= 10 then \
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self:zoom(1); \
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self:basezoom(1); \
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self:glowshift(); \
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self:glowshift(); \
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else \
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else \
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self:zoom(1); \
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self:basezoom(1); \
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self:stopeffect(); \
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self:stopeffect(); \
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end; \
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end; \
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end; \
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end; \
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(cmd(finishtweening;zoomx,1.5;diffusealpha,0;smooth,0.125;zoom,1;diffusealpha,1))(self); \
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end;
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end;
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#
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#
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ShowDescription=true
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ShowDescription=true
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@@ -467,6 +468,7 @@ DescriptionSetCommand=%function(self,param) \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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self:diffuse(CustomDifficultyToColor(param.CustomDifficulty)); \
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self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
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self:shadowcolor(CustomDifficultyToDarkColor(param.CustomDifficulty)); \
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end; \
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end; \
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(cmd(finishtweening;diffusealpha,0;addx,-4;smooth,0.125;addx,4;diffusealpha,1))(self); \
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end;
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end;
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#
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#
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ShowAutogen=false
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ShowAutogen=false
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@@ -631,6 +633,15 @@ ShowHeader=false
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ShowFooter=false
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ShowFooter=false
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[ScreenOptions]
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[ScreenOptions]
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DisqualifyP1X=SCREEN_CENTER_X-160
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DisqualifyP1Y=SCREEN_BOTTOM-140
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DisqualifyP1OnCommand=
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DisqualifyP1OffCommand=
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DisqualifyP2X=SCREEN_CENTER_X+160
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DisqualifyP2Y=SCREEN_BOTTOM-140
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DisqualifyP2OnCommand=
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DisqualifyP2OffCommand=
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ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
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ContainerOnCommand=x,-SCREEN_WIDTH;decelerate,0.35;x,SCREEN_LEFT
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# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
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# PageOnCommand=fadetop,0.125;fadebottom,0.125;cropbottom,0.5;croptop,0.5;decelerate,0.25;croptop,0;cropbottom,0;fadetop,0;fadebottom,0;
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CursorOnCommand=
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CursorOnCommand=
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@@ -1073,12 +1084,14 @@ StepsDisplayP1X=SCREEN_CENTER_X-160
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StepsDisplayP1Y=SCREEN_BOTTOM-60
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StepsDisplayP1Y=SCREEN_BOTTOM-60
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StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP1OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP1");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
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StepsDisplayP1OffCommand=bouncebegin,0.15;zoomx,0;
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# StepsDisplayP1CurrentStepsP1ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
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#
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#
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ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
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ShowStepsDisplayP2=GAMESTATE:IsHumanPlayer(PLAYER_2)
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StepsDisplayP2X=SCREEN_CENTER_X+160
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StepsDisplayP2X=SCREEN_CENTER_X+160
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StepsDisplayP2Y=SCREEN_BOTTOM-60
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StepsDisplayP2Y=SCREEN_BOTTOM-60
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StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP2OnCommand=visible,THEME:GetMetric(Var "LoadingScreen","ShowStepsDisplayP2");addy,SCREEN_CENTER_Y;decelerate,0.35;addy,-SCREEN_CENTER_Y
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StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
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StepsDisplayP2OffCommand=bouncebegin,0.15;zoomx,0;
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# StepsDisplayP2CurrentStepsP2ChangedMessageCommand=stoptweening;zoom,1.2;decelerate,0.1;zoom,1
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[ScreenSelectCourse]
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[ScreenSelectCourse]
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#~ ScreenInitCommand=%function(self) \
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#~ ScreenInitCommand=%function(self) \
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@@ -1143,7 +1156,6 @@ Line14="list,Persp"
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Line15="list,ScoreDisplay"
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Line15="list,ScoreDisplay"
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Line16="list,Steps"
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Line16="list,Steps"
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Line17="list,Characters"
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Line17="list,Characters"
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[ScreenStageInformation]
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[ScreenStageInformation]
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ForceTimer=true
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ForceTimer=true
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TimerOnCommand=visible,false
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TimerOnCommand=visible,false
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