clean up CPU player naming

add default CPU player modifiers
This commit is contained in:
Chris Danford
2004-05-16 02:51:55 +00:00
parent 79e5c41476
commit ee4427a54b
8 changed files with 47 additions and 20 deletions
+3 -6
View File
@@ -529,7 +529,7 @@ void ScreenGameplay::Init()
m_sprCourseSongNumber.SetName( "CourseSongNumber" );
SET_XY( m_sprCourseSongNumber );
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_EnabledPlayer(p)
{
m_textCourseSongNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenGameplay song num") );
m_textCourseSongNumber[p].SetShadowLength( 0 );
@@ -542,17 +542,14 @@ void ScreenGameplay::Init()
{
m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player") );
m_textPlayerName[p].SetName( ssprintf("PlayerNameP%i",p+1) );
m_textPlayerName[p].SetText( PROFILEMAN->GetPlayerName((PlayerNumber)p) );
m_textPlayerName[p].SetText( GAMESTATE->GetPlayerDisplayName((PlayerNumber)p) );
SET_XY( m_textPlayerName[p] );
this->AddChild( &m_textPlayerName[p] );
}
}
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_EnabledPlayer(p)
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_textStepsDescription[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay StepsDescription") );
m_textStepsDescription[p].SetName( ssprintf("StepsDescriptionP%i",p+1) );
SET_XY( m_textStepsDescription[p] );