diff --git a/stepmania/src/GameSoundManager.cpp b/stepmania/src/GameSoundManager.cpp index afceb236ca..0da2c2ef88 100644 --- a/stepmania/src/GameSoundManager.cpp +++ b/stepmania/src/GameSoundManager.cpp @@ -97,7 +97,7 @@ vector g_MusicsToPlay; static void StartMusic( MusicToPlay &ToPlay ) { LockMutex L( *g_Mutex ); - if( g_Playing->m_Music->IsPlaying() && !g_Playing->m_Music->GetLoadedFilePath().CompareNoCase(ToPlay.m_sFile) ) + if( g_Playing->m_Music->IsPlaying() && g_Playing->m_Music->GetLoadedFilePath().EqualsNoCase(ToPlay.m_sFile) ) return; /* We're changing or stopping the music. If we were dimming, reset. */