remove CourseEntryDisplay::SetFromTrailEntry. Use SetFromGameState instead.
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@@ -20,7 +20,6 @@ public:
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void Load();
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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void SetFromTrailEntry( int iCourseEntryIndex, const TrailEntry *te[NUM_PLAYERS] );
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void SetFromGameState( int iCourseEntryIndex );
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// Lua
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