remove CourseEntryDisplay::SetFromTrailEntry. Use SetFromGameState instead.

This commit is contained in:
Chris Danford
2005-08-01 05:16:52 +00:00
parent 0c7b0b5529
commit eddd05a5b6
3 changed files with 42 additions and 34 deletions
-1
View File
@@ -20,7 +20,6 @@ public:
void Load();
void LoadFromNode( const CString& sDir, const XNode* pNode );
void SetFromTrailEntry( int iCourseEntryIndex, const TrailEntry *te[NUM_PLAYERS] );
void SetFromGameState( int iCourseEntryIndex );
// Lua