ignore Z axes, too
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@@ -161,7 +161,14 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
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// ignore joystick D-Pad presses if the user has set their pref.
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// ignore joystick D-Pad presses if the user has set their pref.
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if( PREFSMAN->m_bIgnoreJoyAxes &&
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if( PREFSMAN->m_bIgnoreJoyAxes &&
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DEVICE_JOY1 <= DeviceI.device && DeviceI.device <= DEVICE_JOY4 &&
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DEVICE_JOY1 <= DeviceI.device && DeviceI.device <= DEVICE_JOY4 &&
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( DeviceI.button == JOY_LEFT || DeviceI.button == JOY_RIGHT || DeviceI.button == JOY_UP || DeviceI.button == JOY_DOWN ) )
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( DeviceI.button == JOY_LEFT ||
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DeviceI.button == JOY_RIGHT ||
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DeviceI.button == JOY_UP ||
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DeviceI.button == JOY_DOWN ||
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DeviceI.button == JOY_Z_UP ||
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DeviceI.button == JOY_Z_DOWN ||
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DeviceI.button == JOY_Z_ROT_UP ||
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DeviceI.button == JOY_Z_ROT_DOWN ) )
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{
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{
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//m_textError.SetText( "Game option is set to ignore the Joystick D-Pad." );
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//m_textError.SetText( "Game option is set to ignore the Joystick D-Pad." );
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//m_fErrorDisplayCountdown = 5; // show the error message
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//m_fErrorDisplayCountdown = 5; // show the error message
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