Clean up three sets of warnings:
* Ensure all switches have a default when working with enums. * Match defined new[] calls with delete[] calls. * Respect variable initialization order.
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@@ -596,6 +596,8 @@ void actor_template_t::load_node(XNode const& node, RString const& dirname, cond
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store_field("Bones", this_relative, false);
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handled_level= 2;
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break;
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default:
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break;
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}
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if(!handled_level)
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{
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