Clean up three sets of warnings:
* Ensure all switches have a default when working with enums. * Match defined new[] calls with delete[] calls. * Respect variable initialization order.
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@@ -150,9 +150,15 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
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case LifeType_Bar:
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switch(m_DrainType)
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{
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case DrainType_Normal: break;
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case DrainType_NoRecover: AddTo.push_back("NoRecover"); break;
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case DrainType_SuddenDeath: AddTo.push_back("SuddenDeath"); break;
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case DrainType_NoRecover:
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AddTo.push_back("NoRecover");
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break;
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case DrainType_SuddenDeath:
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AddTo.push_back("SuddenDeath");
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break;
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case DrainType_Normal:
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default:
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break;
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}
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break;
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case LifeType_Battery:
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