shuffle around scoring stuff a bit
This commit is contained in:
@@ -28,7 +28,9 @@ function GetDirectRadar(player)
|
||||
return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player)
|
||||
end
|
||||
|
||||
--The code here is an example of native modes.
|
||||
--[[----------------------------------------------------------------------------
|
||||
Scoring modes begin here.
|
||||
--]]----------------------------------------------------------------------------
|
||||
|
||||
--[[There are three operation modes:
|
||||
init mode: The JudgmentCommand is invalid in this mode.
|
||||
@@ -129,6 +131,61 @@ score=score+math.floor((actradar:GetValue(k)/thispossradar)*(thispossradar*v))
|
||||
return score,bestscore
|
||||
end
|
||||
|
||||
ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
|
||||
local function dTransform(number)
|
||||
return 10*math.round(number/10)
|
||||
end
|
||||
local curScore=0
|
||||
local curMaxScore=0
|
||||
local tnsMultiplier={
|
||||
TapNoteScore_W1=1,
|
||||
TapNoteScore_W2=1,
|
||||
TapNoteScore_W3=0.5,
|
||||
TapNoteScore_AvoidMine=1}
|
||||
local subtract10Points = {
|
||||
TapNoteScore_W2=IsW1Allowed('TapNoteScore_W2'),
|
||||
TapNoteScore_W3=true}
|
||||
setmetatable(tnsMultiplier, ZeroIfNotFound)
|
||||
local radar = pss:GetRadarPossible()
|
||||
local stepScore = 1000000/math.max(radar:GetValue('RadarCategory_TapsAndHolds')+
|
||||
radar:GetValue('RadarCategory_Mines')+
|
||||
radar:GetValue('RadarCategory_Holds')+
|
||||
radar:GetValue('RadarCategory_Rolls'),1)
|
||||
--this is how one activates ScoringEngine2's built-in filter system.
|
||||
judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
|
||||
local mineWasHit=false
|
||||
while mode=="update" do
|
||||
if judge.TapNoteScore:find("Mine") then mineWasHit == true end
|
||||
curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
|
||||
(subtract10Points[judge.TapNoteScore] and 10 or 0) or
|
||||
(judge.HoldNoteScore=='HoldNoteScore_Held' and 1 or 0)))
|
||||
curMaxScore=curMaxScore+stepScore
|
||||
judge,pss,player,mode=coroutine.yield(dTransform(curScore),dTransform(curMaxScore))
|
||||
end
|
||||
--We might not always be able to register mines in gameplay. Add the scores after gameplay if we couldn't.
|
||||
if not mineWasHit and radar:GetValue('RadarCategory_Mines')~=0 then
|
||||
curMaxScore=curMaxScore+(stepScore*radar:GetValue('RadarCategory_Mines'))
|
||||
curScore=curScore+(stepScore*pss:GetRadarActual():GetValue('RadarCategory_Miines'))
|
||||
end
|
||||
return dTransform(curScore),dTransform(curMaxScore)
|
||||
end
|
||||
|
||||
ScoringModes["Billions DP"]=function(judge,pss,player,mode)
|
||||
local possibleDP=pss:GetPossibleDancePoints()
|
||||
possibleDP=possibleDP>0 and possibleDP or 1
|
||||
local curScore = 0
|
||||
local curMaxScore = 0
|
||||
while true do
|
||||
judge,pss,player,mode=coroutine.yield(curScore,curMaxScore)
|
||||
curScore = (pss:GetActualDancePoints()/possibleDP)*1000000000
|
||||
curMaxScore = (pss:GetCurrentPossibleDancePoints/possibleDP)*1000000000
|
||||
if mode=="finalize" then return curScore,curMaxScore end
|
||||
end
|
||||
end
|
||||
|
||||
--[[----------------------------------------------------------------------------
|
||||
Scoring modes end here.
|
||||
--]]----------------------------------------------------------------------------
|
||||
for k,v in pairs(Scoring) do
|
||||
if ScoringModes[k] == nil then
|
||||
ScoringModes[k] = CreateOldScoringShim(k)
|
||||
|
||||
Reference in New Issue
Block a user