this texture load doesn't actually do anything anymore
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@@ -160,10 +160,6 @@ void Background::LoadFromSong( Song* pSong )
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// Load the static background that will before notes start and after notes end
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// Load the static background that will before notes start and after notes end
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//
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//
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Sprite sprDummy;
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sprDummy.LoadBG( sSongBackgroundPath );
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{
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{
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BGAnimation *pTempBGA = new BGAnimation;
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BGAnimation *pTempBGA = new BGAnimation;
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pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
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pTempBGA->LoadFromStaticGraphic( sSongBackgroundPath );
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