rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -45,7 +45,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") );
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PointsUntilNextUnlock.SetHorizAlign( Actor::align_left );
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const ActorCommands IconCommand = ICON_COMMAND;
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const Commands IconCommand = ICON_COMMAND;
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for( unsigned i=1; i <= NumUnlocks; i++ )
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{
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// get pertaining UnlockEntry
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@@ -72,7 +72,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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entry->SetName( ssprintf("Unlock%d",i) );
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SET_XY( *entry );
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entry->Command(IconCommand);
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entry->RunCommands(IconCommand);
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Unlocks.push_back(entry);
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if ( !pSong->IsLocked() )
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@@ -166,12 +166,12 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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LOG->Trace("Target Row: %f", TargetRow);
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LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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text->Command( ParseActorCommands(sCommand) );
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text->RunCommands( ParseCommands(sCommand) );
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}
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else
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{
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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text->Command( ParseActorCommands(sCommand) );
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text->RunCommands( ParseCommands(sCommand) );
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}
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item.push_back(text);
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@@ -198,12 +198,12 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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LOG->Trace("Target Row: %f", TargetRow);
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LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() );
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY);
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IconCount->Command( ParseActorCommands(sCommand) );
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IconCount->RunCommands( ParseCommands(sCommand) );
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}
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else
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{
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY);
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IconCount->Command( ParseActorCommands(sCommand) );
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IconCount->RunCommands( ParseCommands(sCommand) );
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}
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ItemIcons.push_back(IconCount);
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@@ -269,7 +269,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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NewText->SetXY(ScrollingTextX, ScrollingTextStartY);
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{
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewText->Command( ParseActorCommands(sCommand) );
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NewText->RunCommands( ParseCommands(sCommand) );
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}
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// new unlock graphic
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@@ -280,7 +280,7 @@ ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName )
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NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE);
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{
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CString sCommand = ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows ));
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NewIcon->Command( ParseActorCommands(sCommand) );
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NewIcon->RunCommands( ParseCommands(sCommand) );
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}
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ItemIcons.push_back(NewIcon);
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