rename: ActorCommand -> Command

Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
This commit is contained in:
Chris Danford
2004-12-03 05:19:46 +00:00
parent abb6a73e4b
commit ed19821e09
67 changed files with 592 additions and 581 deletions
+3 -3
View File
@@ -527,7 +527,7 @@ void ScreenSelectMusic::TweenOnScreen()
}
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_textSongOptions.Command( SONG_OPTIONS_EXTRA_COMMAND );
m_textSongOptions.RunCommands( SONG_OPTIONS_EXTRA_COMMAND );
}
void ScreenSelectMusic::TweenOffScreen()
@@ -623,8 +623,8 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
m_textHighScore[p].Command( SCORE_SORT_CHANGE_COMMAND(p) );
m_sprHighScoreFrame[p].Command( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
m_textHighScore[p].RunCommands( SCORE_SORT_CHANGE_COMMAND(p) );
m_sprHighScoreFrame[p].RunCommands( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
}
switch( GAMESTATE->m_SortOrder )