rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -527,7 +527,7 @@ void ScreenSelectMusic::TweenOnScreen()
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}
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_textSongOptions.Command( SONG_OPTIONS_EXTRA_COMMAND );
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m_textSongOptions.RunCommands( SONG_OPTIONS_EXTRA_COMMAND );
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}
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void ScreenSelectMusic::TweenOffScreen()
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@@ -623,8 +623,8 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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m_textHighScore[p].Command( SCORE_SORT_CHANGE_COMMAND(p) );
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m_sprHighScoreFrame[p].Command( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
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m_textHighScore[p].RunCommands( SCORE_SORT_CHANGE_COMMAND(p) );
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m_sprHighScoreFrame[p].RunCommands( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
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}
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switch( GAMESTATE->m_SortOrder )
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