rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -447,8 +447,8 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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{
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if( BothPlayersGameCommand(m_GameCommands[PAGE_1][c]) )
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{
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m_sprPicture[PAGE_1][c].Command( IGNORED_ELEMENT_COMMAND );
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m_sprInfo[PAGE_1][c].Command( IGNORED_ELEMENT_COMMAND );
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m_sprPicture[PAGE_1][c].RunCommands( IGNORED_ELEMENT_COMMAND );
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m_sprInfo[PAGE_1][c].RunCommands( IGNORED_ELEMENT_COMMAND );
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// IGNORED_ELEMENT_COMMAND
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}
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@@ -472,10 +472,10 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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}
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m_sprCursor[pn].Command( CURSOR_CHOOSE_COMMAND );
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m_sprCursor[pn].RunCommands( CURSOR_CHOOSE_COMMAND );
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m_sprOK[pn].SetXY( m_sprShadow[pn].GetDestX(), m_sprShadow[pn].GetDestY() );
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m_sprOK[pn].Command( OK_CHOOSE_COMMAND );
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m_sprShadow[pn].Command( SHADOW_CHOOSE_COMMAND );
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m_sprOK[pn].RunCommands( OK_CHOOSE_COMMAND );
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m_sprShadow[pn].RunCommands( SHADOW_CHOOSE_COMMAND );
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// check to see if everyone has chosen
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