rename: ActorCommand -> Command

Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
This commit is contained in:
Chris Danford
2004-12-03 05:19:46 +00:00
parent abb6a73e4b
commit ed19821e09
67 changed files with 592 additions and 581 deletions
+4 -4
View File
@@ -121,7 +121,7 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
m_bGotAtLeastOneStartPressed[p] = false;
}
m_framePage.Command( FRAME_ON_COMMAND );
m_framePage.RunCommands( FRAME_ON_COMMAND );
}
void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
@@ -921,7 +921,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->PlayStartSound();
m_framePage.Command( FRAME_OFF_COMMAND );
m_framePage.RunCommands( FRAME_OFF_COMMAND );
break;
case SM_GainFocus:
INPUTFILTER->SetRepeatRate( 0.25f, 12, 0.25f, 12 );
@@ -1099,7 +1099,7 @@ void ScreenOptions::OnChange( PlayerNumber pn )
if( pText->GetText() != text )
{
pText->FinishTweening();
pText->Command( EXPLANATION_ON_COMMAND(pn) );
pText->RunCommands( EXPLANATION_ON_COMMAND(pn) );
pText->SetText( text );
}
break;
@@ -1108,7 +1108,7 @@ void ScreenOptions::OnChange( PlayerNumber pn )
if( pText->GetText() != text )
{
pText->FinishTweening();
pText->Command( EXPLANATION_TOGETHER_ON_COMMAND );
pText->RunCommands( EXPLANATION_TOGETHER_ON_COMMAND );
pText->SetText( text );
}
break;