rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -121,7 +121,7 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
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m_bGotAtLeastOneStartPressed[p] = false;
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}
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m_framePage.Command( FRAME_ON_COMMAND );
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m_framePage.RunCommands( FRAME_ON_COMMAND );
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}
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void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
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@@ -921,7 +921,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->PlayStartSound();
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m_framePage.Command( FRAME_OFF_COMMAND );
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m_framePage.RunCommands( FRAME_OFF_COMMAND );
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break;
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case SM_GainFocus:
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INPUTFILTER->SetRepeatRate( 0.25f, 12, 0.25f, 12 );
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@@ -1099,7 +1099,7 @@ void ScreenOptions::OnChange( PlayerNumber pn )
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if( pText->GetText() != text )
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{
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pText->FinishTweening();
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pText->Command( EXPLANATION_ON_COMMAND(pn) );
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pText->RunCommands( EXPLANATION_ON_COMMAND(pn) );
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pText->SetText( text );
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}
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break;
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@@ -1108,7 +1108,7 @@ void ScreenOptions::OnChange( PlayerNumber pn )
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if( pText->GetText() != text )
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{
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pText->FinishTweening();
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pText->Command( EXPLANATION_TOGETHER_ON_COMMAND );
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pText->RunCommands( EXPLANATION_TOGETHER_ON_COMMAND );
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pText->SetText( text );
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}
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break;
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