rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -51,14 +51,14 @@ void ScoreDisplayBattle::Update( float fDelta )
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if( sNewModifier == "" )
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{
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m_ItemIcon[s].Command( ParseActorCommands("linear,0.25;zoom,0") );
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m_ItemIcon[s].RunCommands( ParseCommands("linear,0.25;zoom,0") );
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}
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else
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{
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// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
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m_ItemIcon[s].Load( THEME->GetPathToG("ScoreDisplayBattle icon "+sNewModifier) );
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m_ItemIcon[s].StopTweening();
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m_ItemIcon[s].Command( ParseActorCommands(
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m_ItemIcon[s].RunCommands( ParseCommands(
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"diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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