rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -197,9 +197,9 @@ RageColor NoteSkinManager::GetMetricC( const CString &sNoteSkinName, const CStri
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return c;
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}
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ActorCommands NoteSkinManager::GetMetricA( const CString &sNoteSkinName, const CString &sButtonName, const CString &sValueName )
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Commands NoteSkinManager::GetMetricA( const CString &sNoteSkinName, const CString &sButtonName, const CString &sValueName )
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{
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return ParseActorCommands( GetMetric(sNoteSkinName,sButtonName,sValueName) );
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return ParseCommands( GetMetric(sNoteSkinName,sButtonName,sValueName) );
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}
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CString NoteSkinManager::GetPathToFromNoteSkinAndButton( const CString &NoteSkin, const CString &sButtonName, const CString &sElement, bool bOptional )
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