rename: ActorCommand -> Command

Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
This commit is contained in:
Chris Danford
2004-12-03 05:19:46 +00:00
parent abb6a73e4b
commit ed19821e09
67 changed files with 592 additions and 581 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
#include "PlayerNumber.h"
#include "Style.h"
#include "ActorCommands.h"
#include "Command.h"
class IniFile;
@@ -33,8 +33,8 @@ struct NoteFieldMode
float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
CString m_Backdrop;
ActorCommands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
ActorCommands m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
Commands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
Commands m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
};
class NoteFieldPositioning