rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -3,7 +3,7 @@
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#include "PlayerNumber.h"
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#include "Style.h"
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#include "ActorCommands.h"
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#include "Command.h"
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class IniFile;
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@@ -33,8 +33,8 @@ struct NoteFieldMode
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float m_fFirstPixelToDrawScale, m_fLastPixelToDrawScale;
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CString m_Backdrop;
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ActorCommands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
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ActorCommands m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
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Commands m_JudgmentCmd, m_ComboCmd, m_AttackDisplayCmd;
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Commands m_HoldJudgmentCmd[MAX_NOTE_TRACKS];
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};
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class NoteFieldPositioning
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