rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -12,7 +12,7 @@ static const ThemeMetric<float> START_X ("MusicList","StartX");
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static const ThemeMetric<float> START_Y ("MusicList","StartY");
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static const ThemeMetric<float> SPACING_X ("MusicList","SpacingX");
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static const ThemeMetric<float> CROP_WIDTH ("MusicList","CropWidth");
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static const ThemeMetric<ActorCommands> INIT_COMMAND ("MusicList","InitCommand");
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static const ThemeMetric<Commands> INIT_COMMAND ("MusicList","InitCommand");
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MusicList::MusicList()
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{
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@@ -25,7 +25,7 @@ void MusicList::Load()
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{
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m_textTitles[i].LoadFromFont( THEME->GetPathToF("MusicList titles") );
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m_textTitles[i].SetXY( START_X + i*SPACING_X, START_Y );
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m_textTitles[i].Command( INIT_COMMAND );
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m_textTitles[i].RunCommands( INIT_COMMAND );
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this->AddChild( &m_textTitles[i] );
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}
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}
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