rename: ActorCommand -> Command

Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
This commit is contained in:
Chris Danford
2004-12-03 05:19:46 +00:00
parent abb6a73e4b
commit ed19821e09
67 changed files with 592 additions and 581 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ static const ThemeMetric<float> START_X ("MusicList","StartX");
static const ThemeMetric<float> START_Y ("MusicList","StartY");
static const ThemeMetric<float> SPACING_X ("MusicList","SpacingX");
static const ThemeMetric<float> CROP_WIDTH ("MusicList","CropWidth");
static const ThemeMetric<ActorCommands> INIT_COMMAND ("MusicList","InitCommand");
static const ThemeMetric<Commands> INIT_COMMAND ("MusicList","InitCommand");
MusicList::MusicList()
{
@@ -25,7 +25,7 @@ void MusicList::Load()
{
m_textTitles[i].LoadFromFont( THEME->GetPathToF("MusicList titles") );
m_textTitles[i].SetXY( START_X + i*SPACING_X, START_Y );
m_textTitles[i].Command( INIT_COMMAND );
m_textTitles[i].RunCommands( INIT_COMMAND );
this->AddChild( &m_textTitles[i] );
}
}