rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -178,7 +178,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
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/* There's an InitCommand. Run it now. This can be used to eg. change Z to
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* modify draw order between BGAs in a Foreground. Most things should be done
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* in metrics.ini commands, not here. */
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this->Command( ParseActorCommands(sInitCommand) );
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this->RunCommands( ParseCommands(sInitCommand) );
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}
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}
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else
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