rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -1,101 +0,0 @@
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#include "global.h" // testing updates
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#include "ActorCommands.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "arch/Dialog/Dialog.h"
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#include "LuaHelpers.h"
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void IncorrectActorParametersWarning( const ActorCommand &command, int iMaxIndexAccessed )
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{
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const CString sError = ssprintf( "Actor::HandleCommand: Wrong number of parameters in command '%s'. Expected %d but there are %u.",
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command.GetOriginalCommandString().c_str(), iMaxIndexAccessed+1, unsigned(command.vTokens.size()) );
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LOG->Warn( sError );
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Dialog::OK( sError );
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}
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void ActorCommandToken::Set( const CString &sParam )
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{
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s = sParam;
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CString s = sParam;
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Lua::PrepareExpression( s ); // strip invalid chars
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f = Lua::RunExpressionF( s );
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bColorIsValid = c.FromString( sParam );
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}
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void ActorCommand::Set( const CString &sCommand )
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{
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CStringArray vsTokens;
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split( sCommand, ",", vsTokens, false ); // don't ignore empty
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vTokens.resize( vsTokens.size() );
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for( unsigned i=0; i<vsTokens.size(); i++ )
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{
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CString &sToken = vsTokens[i];
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// TRICKY: The first parameter is the command name. This is case
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// insensitive. Convert it to lowercase now so that we can do
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// case sensitive compares later.
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if( i == 0 )
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sToken.MakeLower();
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vTokens[i].Set( sToken );
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}
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}
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CString ActorCommand::GetOriginalCommandString() const
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{
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CStringArray asTokens;
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for( unsigned i=0; i<vTokens.size(); i++ )
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asTokens.push_back( vTokens[i].s );
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return join( ",", asTokens );
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}
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void ParseActorCommands( const CString &sCommands, ActorCommands &vCommandsOut )
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{
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vCommandsOut.v.clear();
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CStringArray vsCommands;
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split( sCommands, ";", vsCommands, true ); // do ignore empty
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vCommandsOut.v.resize( vsCommands.size() );
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for( unsigned i=0; i<vsCommands.size(); i++ )
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{
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const CString &sCommand = vsCommands[i];
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ActorCommand &pc = vCommandsOut.v[i];
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pc.Set( sCommand );
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}
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}
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ActorCommands ParseActorCommands( const CString &sCommands )
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{
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ActorCommands vCommands;
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ParseActorCommands( sCommands, vCommands );
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return vCommands;
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}
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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