Remove implicit conversion operator from RString to const char*

This is required for the RString to std::string migration.

Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`.

Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
This commit is contained in:
Arthur Eubanks
2025-04-26 17:30:36 -07:00
committed by teejusb
parent 6a981ac5f7
commit ecfcb11a00
110 changed files with 458 additions and 426 deletions
+2 -2
View File
@@ -380,7 +380,7 @@ void Sprite::LoadFromCached( const RString &sDir, const RString &sPath )
{
if( sPath.empty() )
{
Load( THEME->GetPathG("Common","fallback %s", sDir) );
Load( THEME->GetPathG("Common","fallback %s", sDir.c_str()) );
return;
}
@@ -394,7 +394,7 @@ void Sprite::LoadFromCached( const RString &sDir, const RString &sPath )
else if( IsAFile(sPath) )
Load( sPath );
else
Load( THEME->GetPathG("Common","fallback %s", sDir) );
Load( THEME->GetPathG("Common","fallback %s", sDir.c_str()) );
}
void Sprite::LoadStatesFromTexture()