Remove implicit conversion operator from RString to const char*

This is required for the RString to std::string migration.

Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc, with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`.

Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
This commit is contained in:
Arthur Eubanks
2025-04-26 17:30:36 -07:00
committed by teejusb
parent 6a981ac5f7
commit ecfcb11a00
110 changed files with 458 additions and 426 deletions
+1 -1
View File
@@ -1941,7 +1941,7 @@ public:
static int GetHAlign( T* p, lua_State *L ) { lua_pushnumber( L, p->GetHorizAlign() ); return 1; }
static int GetVAlign( T* p, lua_State *L ) { lua_pushnumber( L, p->GetVertAlign() ); return 1; }
static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->GetName() ); return 1; }
static int GetName( T* p, lua_State *L ) { lua_pushstring( L, p->GetName().c_str() ); return 1; }
static int GetParent( T* p, lua_State *L )
{
Actor *pParent = p->GetParent();