fix options screen doesn't correctly import selected trail if only 1 player joined

This commit is contained in:
Chris Danford
2004-07-11 02:44:42 +00:00
parent 059dfb6ae2
commit ecedac015a
3 changed files with 13 additions and 21 deletions
+2 -2
View File
@@ -42,8 +42,8 @@ private:
vector<OptionRowHandler> OptionRowHandlers;
OptionRowData *m_OptionRowAlloc;
int ExportOption( const OptionRowData &row, const OptionRowHandler &hand, int pn, const vector<bool> &vbSelected );
void ImportOption( const OptionRowData &row, const OptionRowHandler &hand, int pn, int rowno, vector<bool> &vbSelectedOut );
int ExportOption( const OptionRowData &row, const OptionRowHandler &hand, PlayerNumber pn, const vector<bool> &vbSelected );
void ImportOption( const OptionRowData &row, const OptionRowHandler &hand, PlayerNumber pn, int rowno, vector<bool> &vbSelectedOut );
void SetList( OptionRowData &row, OptionRowHandler &hand, CString param, CString &TitleOut );
void SetStep( OptionRowData &row, OptionRowHandler &hand );
void SetConf( OptionRowData &row, OptionRowHandler &hand, CString param, CString &TitleOut );