Fix crash in Actor::BeginTweening. Is there a reason for that ASSERT? The next line clamps to 0.

This commit is contained in:
Steve Checkoway
2006-06-18 05:05:06 +00:00
parent 0c0609f46a
commit ecde561c03
+2 -2
View File
@@ -131,14 +131,14 @@ void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
m_bAcceptedChoices = true;
float fShowSeconds = m_Out.GetLengthSeconds();
float fShowSeconds = max( m_Out.GetLengthSeconds()-0.3f, 0 );
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetZoomY( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
m_sprOptionsMessage.BeginTweening( fShowSeconds ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetZoomY( 0 );