Actor: propagate some default parameters

This commit is contained in:
Devin J. Pohly
2013-10-20 16:34:19 -04:00
parent 702f091ea1
commit ecdc352e96
6 changed files with 33 additions and 60 deletions
+1 -1
View File
@@ -220,7 +220,7 @@ void ScreenSelectCharacter::AfterRowChange( PlayerNumber pn )
{
case CHOOSING_CPU_CHARACTER:
case CHOOSING_HUMAN_CHARACTER:
m_sprCardArrows[pnAffected].SetEffectGlowShift();
m_sprCardArrows[pnAffected].SetEffectGlowShift(1.0f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
break;
default: break;
}