Actor: propagate some default parameters
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@@ -220,7 +220,7 @@ void ScreenSelectCharacter::AfterRowChange( PlayerNumber pn )
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{
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case CHOOSING_CPU_CHARACTER:
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case CHOOSING_HUMAN_CHARACTER:
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m_sprCardArrows[pnAffected].SetEffectGlowShift();
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m_sprCardArrows[pnAffected].SetEffectGlowShift(1.0f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
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break;
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default: break;
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}
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