Actor: propagate some default parameters
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@@ -270,8 +270,8 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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if( bRecentHighScore )
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{
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m_textNames[l].SetEffectGlowBlink(0.1f);
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m_textScores[l].SetEffectGlowBlink(0.1f);
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m_textNames[l].SetEffectGlowBlink(0.1f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
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m_textScores[l].SetEffectGlowBlink(0.1f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
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}
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else
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{
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@@ -321,8 +321,8 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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if( bRecentHighScore )
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{
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m_textNames[l].SetEffectGlowBlink(0.1f);
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m_textScores[l].SetEffectGlowBlink(0.1f);
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m_textNames[l].SetEffectGlowBlink(0.1f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
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m_textScores[l].SetEffectGlowBlink(0.1f, RageColor(1,1,1,0.2f), RageColor(1,1,1,0.8f));
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}
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else
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{
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