Actor: propagate some default parameters

This commit is contained in:
Devin J. Pohly
2013-10-20 16:34:19 -04:00
parent 702f091ea1
commit ecdc352e96
6 changed files with 33 additions and 60 deletions
+1 -3
View File
@@ -71,9 +71,7 @@ void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPl
m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
// hardcoded effects...
m_quadDangerGlow.SetEffectDiffuseShift();
m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
m_quadDangerGlow.SetEffectDiffuseShift( 1.0f, RageColor(1,0,0,0.8f), RageColor(1,0,0,0) );
m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
this->AddChild( &m_quadDangerGlow );