Actor: propagate some default parameters
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@@ -71,9 +71,7 @@ void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPl
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m_quadDangerGlow.ZoomToWidth( METER_WIDTH );
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m_quadDangerGlow.ZoomToHeight( METER_HEIGHT );
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// hardcoded effects...
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m_quadDangerGlow.SetEffectDiffuseShift();
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m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) );
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m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectDiffuseShift( 1.0f, RageColor(1,0,0,0.8f), RageColor(1,0,0,0) );
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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