Actor: propagate some default parameters
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+13
-38
@@ -511,44 +511,19 @@ public:
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void SetEffectMagnitude( RageVector3 vec ) { m_vEffectMagnitude = vec; }
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RageVector3 GetEffectMagnitude() const { return m_vEffectMagnitude; }
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void SetEffectDiffuseBlink(
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float fEffectPeriodSeconds = 1.0f,
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RageColor c1 = RageColor(0.5f,0.5f,0.5f,1),
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RageColor c2 = RageColor(1,1,1,1) );
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void SetEffectDiffuseShift( float fEffectPeriodSeconds = 1.f,
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RageColor c1 = RageColor(0,0,0,1),
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RageColor c2 = RageColor(1,1,1,1) );
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void SetEffectDiffuseRamp( float fEffectPeriodSeconds = 1.f,
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RageColor c1 = RageColor(0,0,0,1),
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RageColor c2 = RageColor(1,1,1,1) );
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void SetEffectGlowBlink( float fEffectPeriodSeconds = 1.f,
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RageColor c1 = RageColor(1,1,1,0.2f),
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RageColor c2 = RageColor(1,1,1,0.8f) );
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void SetEffectGlowShift(
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float fEffectPeriodSeconds = 1.0f,
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RageColor c1 = RageColor(1,1,1,0.2f),
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RageColor c2 = RageColor(1,1,1,0.8f) );
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void SetEffectGlowRamp(
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float fEffectPeriodSeconds = 1.0f,
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RageColor c1 = RageColor(1,1,1,0.2f),
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RageColor c2 = RageColor(1,1,1,0.8f) );
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void SetEffectRainbow(
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float fEffectPeriodSeconds = 2.0f );
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void SetEffectWag(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,0,20) );
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void SetEffectBounce(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,20,0) );
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void SetEffectBob(
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float fPeriod = 2.f,
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RageVector3 vect = RageVector3(0,20,0) );
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void SetEffectPulse(
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float fPeriod = 2.f,
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float fMinZoom = 0.5f,
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float fMaxZoom = 1.f );
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void SetEffectSpin( RageVector3 vect = RageVector3(0,0,180) );
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void SetEffectVibrate( RageVector3 vect = RageVector3(10,10,10) );
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void SetEffectDiffuseBlink( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectDiffuseShift( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectDiffuseRamp( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectGlowBlink( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectGlowShift( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectGlowRamp( float fEffectPeriodSeconds, RageColor c1, RageColor c2 );
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void SetEffectRainbow( float fEffectPeriodSeconds );
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void SetEffectWag( float fPeriod, RageVector3 vect );
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void SetEffectBounce( float fPeriod, RageVector3 vect );
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void SetEffectBob( float fPeriod, RageVector3 vect );
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void SetEffectPulse( float fPeriod, float fMinZoom, float fMaxZoom );
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void SetEffectSpin( RageVector3 vect );
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void SetEffectVibrate( RageVector3 vect );
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// other properties
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