If this Steps was autogenned, there's no need to copy the description, difficulty, meter, or radar values from the parent because they will be overwritten anyway.
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@@ -343,7 +343,8 @@ void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds
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m_StepsType = ntTo;
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NoteData noteData;
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pSource->GetNoteData( noteData );
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noteData.SetNumTracks( GameManager::StepsTypeToNumTracks(ntTo) );
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noteData.SetNumTracks( GameManager::StepsTypeToNumTracks(ntTo) );
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parent = NULL;
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this->SetNoteData( noteData );
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this->SetDescription( pSource->GetDescription() );
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this->SetDifficulty( pSource->GetDifficulty() );
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