fix underlay/overlay; we play the state commands so we can do things with
them in these modes, so don't hide them
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@@ -22,6 +22,15 @@
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const int NUM_EDIT_BUTTON_COLUMNS = 10;
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struct MenuDef;
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enum EditState {
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STATE_EDITING,
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STATE_RECORDING,
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STATE_RECORDING_PAUSED,
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STATE_PLAYING,
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NUM_EDIT_STATES,
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STATE_INVALID
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};
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enum EditButton
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{
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EDIT_BUTTON_COLUMN_0,
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@@ -152,14 +161,6 @@ public:
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protected:
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virtual ScreenType GetScreenType() const { return m_EditState==STATE_PLAYING ? gameplay : system_menu; }
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enum EditState {
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STATE_EDITING,
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STATE_RECORDING,
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STATE_RECORDING_PAUSED,
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STATE_PLAYING,
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NUM_EDIT_STATES,
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STATE_INVALID
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};
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void TransitionEditState( EditState em );
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void ScrollTo( float fDestinationBeat );
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void PlayTicks();
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