fix underlay/overlay; we play the state commands so we can do things with

them in these modes, so don't hide them
This commit is contained in:
Glenn Maynard
2005-07-22 05:02:04 +00:00
parent 209c806bbd
commit eca5d32eb3
2 changed files with 20 additions and 16 deletions
+9 -8
View File
@@ -22,6 +22,15 @@
const int NUM_EDIT_BUTTON_COLUMNS = 10;
struct MenuDef;
enum EditState {
STATE_EDITING,
STATE_RECORDING,
STATE_RECORDING_PAUSED,
STATE_PLAYING,
NUM_EDIT_STATES,
STATE_INVALID
};
enum EditButton
{
EDIT_BUTTON_COLUMN_0,
@@ -152,14 +161,6 @@ public:
protected:
virtual ScreenType GetScreenType() const { return m_EditState==STATE_PLAYING ? gameplay : system_menu; }
enum EditState {
STATE_EDITING,
STATE_RECORDING,
STATE_RECORDING_PAUSED,
STATE_PLAYING,
NUM_EDIT_STATES,
STATE_INVALID
};
void TransitionEditState( EditState em );
void ScrollTo( float fDestinationBeat );
void PlayTicks();