remove OVERRIDE_LOCK_INPUT_SECONDS, LOCK_INPUT_SECONDS; handle "tiny lock" generally; don't move "lock by tween time" just yet
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@@ -76,6 +76,9 @@ void Screen::BeginScreen()
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m_fLockInputSecs = 0;
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this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
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if( m_fLockInputSecs == 0 )
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m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
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}
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void Screen::Update( float fDeltaTime )
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