remove OVERRIDE_LOCK_INPUT_SECONDS, LOCK_INPUT_SECONDS; handle "tiny lock" generally; don't move "lock by tween time" just yet

This commit is contained in:
Glenn Maynard
2006-06-27 23:15:56 +00:00
parent c4b0074ff0
commit ec91c4030a
3 changed files with 5 additions and 8 deletions
+3
View File
@@ -76,6 +76,9 @@ void Screen::BeginScreen()
m_fLockInputSecs = 0;
this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
if( m_fLockInputSecs == 0 )
m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
}
void Screen::Update( float fDeltaTime )