remove mySDL_Swap24
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@@ -2,11 +2,11 @@
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#include "SDL.h"
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#include "SDL.h"
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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#include "SDL_endian.h"
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#include "SDL_rotozoom.h" // for setting icon
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#include "SDL_rotozoom.h" // for setting icon
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#include "RageSurface_Load.h"
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#include "RageSurface_Load.h"
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#include "RageFile.h"
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#include "RageFile.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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/* Pull in all of our SDL libraries here. */
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/* Pull in all of our SDL libraries here. */
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#ifdef _XBOX
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#ifdef _XBOX
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@@ -23,12 +23,6 @@
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#endif
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#endif
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#endif
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#endif
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Uint32 mySDL_Swap24(Uint32 x)
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{
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return SDL_Swap32(x) >> 8; // xx223344 -> 443322xx -> 00443322
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}
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/* These conditionals in the inner loop are slow. Templates? */
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/* These conditionals in the inner loop are slow. Templates? */
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inline Uint32 decodepixel(const Uint8 *p, int bpp)
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inline Uint32 decodepixel(const Uint8 *p, int bpp)
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{
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{
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@@ -11,15 +11,6 @@
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#undef Font
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#undef Font
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#undef Screen
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#undef Screen
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Uint32 mySDL_Swap24(Uint32 x);
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define mySDL_SwapLE24(n) (n)
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#define mySDL_SwapBE24(n) (mySDL_Swap24(n))
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#else
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#define mySDL_SwapLE24(n) (mySDL_Swap24(n))
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#define mySDL_SwapBE24(n) (n)
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#endif
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Uint32 decodepixel(const Uint8 *p, int bpp);
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Uint32 decodepixel(const Uint8 *p, int bpp);
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void encodepixel(Uint8 *p, int bpp, Uint32 pixel);
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void encodepixel(Uint8 *p, int bpp, Uint32 pixel);
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