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@@ -66,7 +66,7 @@ void RageBitmapTexture::Create()
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RageTextureID actualID = GetID();
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/* Create (and return) a surface ready to be loaded to OpenGL */
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/* Load the image into an SDL surface. */
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/* Load the image into a RageSurface. */
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CString error;
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RageSurface *img = RageSurfaceUtils::LoadFile( actualID.filename, error );
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