fix uninitialized stage index
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@@ -103,6 +103,7 @@ void GameState::Reset()
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m_iCurrentStageIndex = 0;
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m_bAllow2ndExtraStage = true;
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m_BeatToNoteSkinRev = 0;
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m_iNumStagesOfThisSong = 0;
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NOTESKIN->RefreshNoteSkinData( GAMESTATE->m_CurGame );
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@@ -163,7 +164,6 @@ void GameState::Reset()
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MEMCARDMAN->LockCards( false );
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LIGHTSMAN->SetLightMode( LIGHTMODE_ATTRACT );
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}
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void GameState::BeginGame()
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@@ -430,6 +430,8 @@ void GameState::BeginStage()
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else
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FAIL_M("fail"); /* what are we playing? */
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ASSERT( m_iNumStagesOfThisSong >= 1 && m_iNumStagesOfThisSong <= 3 );
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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/* If it's an extra stage, always increment by one. This is because in some
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@@ -457,6 +459,7 @@ void GameState::FinishStage()
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return;
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// Increment the stage counter.
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ASSERT( m_iNumStagesOfThisSong >= 1 && m_iNumStagesOfThisSong <= 3 );
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m_iCurrentStageIndex += m_iNumStagesOfThisSong;
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m_iNumStagesOfThisSong = 0;
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