fix warnings

This commit is contained in:
Glenn Maynard
2003-06-10 05:20:41 +00:00
parent f736bbd4da
commit ec663349ed
+8 -8
View File
@@ -491,16 +491,16 @@ void ScrollingList::DrawPrimitives()
m_apCSprites[iIndexToDraw1]->SetX( (-i+m_fSelectionLag) * m_iSpacing ); m_apCSprites[iIndexToDraw1]->SetX( (-i+m_fSelectionLag) * m_iSpacing );
m_apCSprites[iIndexToDraw2]->SetX( (+i+m_fSelectionLag) * m_iSpacing ); m_apCSprites[iIndexToDraw2]->SetX( (+i+m_fSelectionLag) * m_iSpacing );
m_apCSprites[iIndexToDraw1]->SetZ( (m_iNumVisible)/2 - i); m_apCSprites[iIndexToDraw1]->SetZ( (m_iNumVisible)/2.0f - i);
m_apCSprites[iIndexToDraw2]->SetZ( (m_iNumVisible)/2 - i); m_apCSprites[iIndexToDraw2]->SetZ( (m_iNumVisible)/2.0f - i);
m_apCSprites[iIndexToDraw1]->SetRotationZ(BANNER_ROTATION); m_apCSprites[iIndexToDraw1]->SetRotationZ(BANNER_ROTATION);
m_apCSprites[iIndexToDraw2]->SetRotationZ(BANNER_ROTATION); m_apCSprites[iIndexToDraw2]->SetRotationZ(BANNER_ROTATION);
m_sprBannerMask.SetRotationZ(BANNER_ROTATION); m_sprBannerMask.SetRotationZ(BANNER_ROTATION);
if( i==0 ) // so we don't draw 0 twice if( i==0 ) // so we don't draw 0 twice
{ {
if(!m_iBouncingState) if(!m_iBouncingState)
m_apCSprites[iIndexToDraw1]->SetZoom( 1.0 - (ZOOM_OFFSET * i) ); m_apCSprites[iIndexToDraw1]->SetZoom( 1.0f - (ZOOM_OFFSET * i) );
m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_SELECTED + RageColor(0,0,0,(1.0 - (FADE_OFFSET * i))) ); m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_SELECTED + RageColor(0,0,0,(1.0f - (FADE_OFFSET * i))) );
m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test
m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY()); m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY());
m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f ); m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f );
@@ -511,11 +511,11 @@ void ScrollingList::DrawPrimitives()
{ {
if(m_iBounceDir == 1) if(m_iBounceDir == 1)
{ {
m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() + 0.05 ); m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() + 0.05f );
m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom() ); m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom() );
m_sprBannerMask.Draw(); m_sprBannerMask.Draw();
m_apCSprites[iIndexToDraw1]->Draw(); m_apCSprites[iIndexToDraw1]->Draw();
m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() - 0.05 ); m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() - 0.05f );
m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom() ); m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom() );
} }
m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() + m_iBounceSize ); m_apCSprites[iIndexToDraw1]->SetZoom(m_apCSprites[iIndexToDraw1]->GetZoom() + m_iBounceSize );
@@ -534,8 +534,8 @@ void ScrollingList::DrawPrimitives()
} }
else else
{ {
m_apCSprites[iIndexToDraw1]->SetZoom( 1.0 - (ZOOM_OFFSET * i) ); m_apCSprites[iIndexToDraw1]->SetZoom( 1.0f - (ZOOM_OFFSET * i) );
m_apCSprites[iIndexToDraw2]->SetZoom( 1.0 - (ZOOM_OFFSET * i) ); m_apCSprites[iIndexToDraw2]->SetZoom( 1.0f - (ZOOM_OFFSET * i) );
m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) ); m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) );
m_apCSprites[iIndexToDraw2]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) ); m_apCSprites[iIndexToDraw2]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) );
m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test