Remove unintuitive loop condition from ActorScroller
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@@ -257,7 +257,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
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iLastItemToDraw = clamp( iLastItemToDraw, 0, m_iNumItems );
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iLastItemToDraw = clamp( iLastItemToDraw, 0, m_iNumItems );
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}
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}
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bool bDelayedDraw = m_bDrawByZPosition && !m_bLoop;
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bool bDelayedDraw = m_bDrawByZPosition;
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vector<Actor*> subs;
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vector<Actor*> subs;
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{
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{
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