Remove unintuitive loop condition from ActorScroller

This commit is contained in:
Dan Guzek
2014-03-06 21:13:44 -05:00
parent e18bbc72ea
commit ec51d48b07
+1 -1
View File
@@ -257,7 +257,7 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
iLastItemToDraw = clamp( iLastItemToDraw, 0, m_iNumItems );
}
bool bDelayedDraw = m_bDrawByZPosition && !m_bLoop;
bool bDelayedDraw = m_bDrawByZPosition;
vector<Actor*> subs;
{