CString -> RString for files used by smpackage

This commit is contained in:
Chris Danford
2005-12-10 08:15:44 +00:00
parent 09d8307a83
commit ec51af900e
19 changed files with 310 additions and 310 deletions
+5 -4
View File
@@ -12,7 +12,8 @@
#include "RageLog.h"
const CString DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
const CString PREFERENCES_INI_PATH = "Save/Preferences.ini"; // overlay on Defaults.ini, contains the user's choices
//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
#include "SpecialFiles.h"
const CString STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
const CString TYPE_TXT_FILE = "Data/Type.txt";
@@ -463,8 +464,8 @@ void PrefsManager::RestoreGamePrefs()
void PrefsManager::ReadPrefsFromDisk()
{
ReadPrefsFromFile( DEFAULTS_INI_PATH, GetPreferencesSection() );
ReadPrefsFromFile( PREFERENCES_INI_PATH, "Options" );
ReadGamePrefsFromIni( PREFERENCES_INI_PATH );
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options" );
ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH );
ReadPrefsFromFile( STATIC_INI_PATH, GetPreferencesSection() );
if( !m_sCurrentGame.Get().empty() )
@@ -542,7 +543,7 @@ void PrefsManager::SavePrefsToDisk()
{
IniFile ini;
SavePrefsToIni( ini );
ini.WriteFile( PREFERENCES_INI_PATH );
ini.WriteFile( SpecialFiles::PREFERENCES_INI_PATH );
}
void PrefsManager::SavePrefsToIni( IniFile &ini )