make some data private
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@@ -23,6 +23,10 @@ const int MAX_COURSE_STAGES = 300; // Increased since the user can place all Bem
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class Course
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class Course
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{
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{
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CString m_asDescriptions[MAX_COURSE_STAGES];
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CString m_asModifiers[MAX_COURSE_STAGES]; // set player and song options from these
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Song* m_apSongs[MAX_COURSE_STAGES];
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public:
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public:
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Course();
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Course();
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@@ -30,15 +34,13 @@ public:
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CString m_sBannerPath;
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CString m_sBannerPath;
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CString m_sCDTitlePath;
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CString m_sCDTitlePath;
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int m_iStages;
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int m_iStages;
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Song* m_apSongs[MAX_COURSE_STAGES];
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CString m_asDescriptions[MAX_COURSE_STAGES];
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Notes* GetNotesForStage( int iStage );
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CString m_asModifiers[MAX_COURSE_STAGES]; // set player and song options from these
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bool m_bRepeat; // repeat after last song?
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bool m_bRepeat; // repeat after last song?
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bool m_bRandomize; // play the songs in a random order
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bool m_bRandomize; // play the songs in a random order
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int m_iLives; // -1 means use bar life meter
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int m_iLives; // -1 means use bar life meter
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int m_iExtra; // extra stage number...
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int m_iExtra; // extra stage number...
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Notes *GetNotesForStage( int iStage );
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Song *GetSong( int iStage );
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Song *GetSong( int iStage );
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CString GetDescription( int iStage );
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CString GetDescription( int iStage );
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CString GetModifiers( int iStage );
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CString GetModifiers( int iStage );
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