InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
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@@ -339,7 +339,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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return;
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}
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if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_SELECT) ) )
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if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT) ) )
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{
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if( input.type == IET_FIRST_PRESS )
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{
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@@ -375,8 +375,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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bool bRightIsDown = false;
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FOREACH_EnabledPlayer( p )
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{
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bLeftIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) );
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bRightIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) );
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bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT) );
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bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT) );
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}
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bool bBothDown = bLeftIsDown && bRightIsDown;
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@@ -512,7 +512,7 @@ void ScreenSelectMusic::UpdateSelectButton()
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{
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bool bSelectIsDown = false;
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FOREACH_EnabledPlayer( p )
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bSelectIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_SELECT) );
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bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_SELECT) );
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if( !SELECT_MENU_AVAILABLE )
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bSelectIsDown = false;
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