InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed

This commit is contained in:
Glenn Maynard
2006-09-08 02:12:30 +00:00
parent 18b047fd94
commit ec3b9382d2
10 changed files with 33 additions and 30 deletions
+4 -4
View File
@@ -339,7 +339,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
return;
}
if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_SELECT) ) )
if( SELECT_MENU_AVAILABLE && INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_SELECT) ) )
{
if( input.type == IET_FIRST_PRESS )
{
@@ -375,8 +375,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
bool bRightIsDown = false;
FOREACH_EnabledPlayer( p )
{
bLeftIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) );
bRightIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) );
bLeftIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_LEFT) );
bRightIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_RIGHT) );
}
bool bBothDown = bLeftIsDown && bRightIsDown;
@@ -512,7 +512,7 @@ void ScreenSelectMusic::UpdateSelectButton()
{
bool bSelectIsDown = false;
FOREACH_EnabledPlayer( p )
bSelectIsDown |= INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_SELECT) );
bSelectIsDown |= INPUTMAPPER->IsBeingPressed( MenuInput(p, MENU_BUTTON_SELECT) );
if( !SELECT_MENU_AVAILABLE )
bSelectIsDown = false;