InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed

This commit is contained in:
Glenn Maynard
2006-09-08 02:12:30 +00:00
parent 18b047fd94
commit ec3b9382d2
10 changed files with 33 additions and 30 deletions
+4 -4
View File
@@ -321,8 +321,8 @@ done:
void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
{
bool bLeftPressed = INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) );
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) );
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )
@@ -333,8 +333,8 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn )
void ScreenNetSelectMusic::MenuRight( PlayerNumber pn )
{
bool bLeftPressed = INPUTMAPPER->IsButtonDown( MenuInput (pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) ;
bool bLeftPressed = INPUTMAPPER->IsBeingPressed( MenuInput (pn, MENU_BUTTON_LEFT) );
bool bRightPressed = INPUTMAPPER->IsBeingPressed( MenuInput(pn, MENU_BUTTON_RIGHT) ) ;
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
if ( bLeftAndRightPressed )