InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
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@@ -935,7 +935,7 @@ void ScreenEdit::Update( float fDeltaTime )
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for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
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{
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StyleInput StyleI( PLAYER_1, t );
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if( INPUTMAPPER->IsButtonDown(StyleI) )
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if( INPUTMAPPER->IsBeingPressed(StyleI) )
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bButtonIsBeingPressed = true;
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}
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