InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed

This commit is contained in:
Glenn Maynard
2006-09-08 02:12:30 +00:00
parent 18b047fd94
commit ec3b9382d2
10 changed files with 33 additions and 30 deletions
+1 -1
View File
@@ -935,7 +935,7 @@ void ScreenEdit::Update( float fDeltaTime )
for( int t=0; t<GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer; t++ ) // for each track
{
StyleInput StyleI( PLAYER_1, t );
if( INPUTMAPPER->IsButtonDown(StyleI) )
if( INPUTMAPPER->IsBeingPressed(StyleI) )
bButtonIsBeingPressed = true;
}