InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
This commit is contained in:
@@ -356,7 +356,7 @@ void LightsManager::Update( float fDeltaTime )
|
||||
|
||||
FOREACH_GameButton( gb )
|
||||
{
|
||||
bool bOn = INPUTMAPPER->IsButtonDown( GameInput(gc,gb) );
|
||||
bool bOn = INPUTMAPPER->IsBeingPressed( GameInput(gc,gb) );
|
||||
m_LightsState.m_bGameButtonLights[gc][gb] = bOn;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user