InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed

This commit is contained in:
Glenn Maynard
2006-09-08 02:12:30 +00:00
parent 18b047fd94
commit ec3b9382d2
10 changed files with 33 additions and 30 deletions
+1 -1
View File
@@ -356,7 +356,7 @@ void LightsManager::Update( float fDeltaTime )
FOREACH_GameButton( gb )
{
bool bOn = INPUTMAPPER->IsButtonDown( GameInput(gc,gb) );
bool bOn = INPUTMAPPER->IsBeingPressed( GameInput(gc,gb) );
m_LightsState.m_bGameButtonLights[gc][gb] = bOn;
}
}