Added .GetString() to all CStrings passed in vargs
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@@ -42,7 +42,7 @@ Sprite::~Sprite()
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bool Sprite::LoadFromTexture( CString sTexturePath, bool bForceReload, int iMipMaps, int iAlphaBits, bool bDither, bool bStretch )
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{
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LOG->Trace( ssprintf("Sprite::LoadFromTexture(%s)", sTexturePath) );
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LOG->Trace( ssprintf("Sprite::LoadFromTexture(%s)", sTexturePath.GetString()) );
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//Init();
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return LoadTexture( sTexturePath, bForceReload, iMipMaps, iAlphaBits, bDither, bStretch );
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@@ -58,7 +58,7 @@ bool Sprite::LoadFromTexture( CString sTexturePath, bool bForceReload, int iMipM
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// Delay0000=2.0
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bool Sprite::LoadFromSpriteFile( CString sSpritePath, bool bForceReload, int iMipMaps, int iAlphaBits, bool bDither, bool bStretch )
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{
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LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", sSpritePath) );
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LOG->Trace( ssprintf("Sprite::LoadFromSpriteFile(%s)", sSpritePath.GetString()) );
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//Init();
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@@ -77,17 +77,17 @@ bool Sprite::LoadFromSpriteFile( CString sSpritePath, bool bForceReload, int iMi
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IniFile ini;
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ini.SetPath( m_sSpritePath );
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if( !ini.ReadFile() )
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throw RageException( "Error opening Sprite file '%s'.", m_sSpritePath );
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throw RageException( "Error opening Sprite file '%s'.", m_sSpritePath.GetString() );
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CString sTextureFile;
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ini.GetValue( "Sprite", "Texture", sTextureFile );
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if( sTextureFile == "" )
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throw RageException( "Error reading value 'Texture' from %s.", m_sSpritePath );
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throw RageException( "Error reading value 'Texture' from %s.", m_sSpritePath.GetString() );
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CString sTexturePath = sFontDir + sTextureFile; // save the path of the new texture
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if( !DoesFileExist(sTexturePath) )
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throw RageException( "The sprite file '%s' points to a texture '%s' which doesn't exist.", m_sSpritePath, sTexturePath );
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throw RageException( "The sprite file '%s' points to a texture '%s' which doesn't exist.", m_sSpritePath.GetString(), sTexturePath.GetString() );
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@@ -108,7 +108,7 @@ bool Sprite::LoadFromSpriteFile( CString sSpritePath, bool bForceReload, int iMi
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break;
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if( m_iStateToFrame[i] >= m_pTexture->GetNumFrames() )
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throw RageException( "In '%s', %s is %d, but the texture %s only has %d frames.",
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m_sSpritePath, sFrameKey, m_iStateToFrame[i], sTexturePath, m_pTexture->GetNumFrames() );
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m_sSpritePath.GetString(), sFrameKey.GetString(), m_iStateToFrame[i], sTexturePath, m_pTexture->GetNumFrames() );
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m_fDelay[i] = 0.2f;
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if( !ini.GetValueF( "Sprite", sDelayKey, m_fDelay[i] ) )
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break;
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