Added .GetString() to all CStrings passed in vargs

This commit is contained in:
Chris Danford
2002-10-29 07:58:44 +00:00
parent 621d419f22
commit ec202633e9
34 changed files with 184 additions and 182 deletions
+2 -2
View File
@@ -240,7 +240,7 @@ void ScreenSelectMode::RefreshModeChoices()
for( i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
{
const ModeChoice& choice = m_aPossibleModeChoices[i];
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName.GetString(), choice.name) ) );
}
m_ScrollingList.Load( asGraphicPaths );
@@ -253,7 +253,7 @@ void ScreenSelectMode::RefreshModeChoices()
for( int i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
{
CString sChoiceName = m_aPossibleModeChoices[i].name;
m_BGAnimations[i].LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName, sChoiceName)) );
m_BGAnimations[i].LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName.GetString(), sChoiceName.GetString())) );
}
}
}