Added .GetString() to all CStrings passed in vargs

This commit is contained in:
Chris Danford
2002-10-29 07:58:44 +00:00
parent 621d419f22
commit ec202633e9
34 changed files with 184 additions and 182 deletions
+2 -2
View File
@@ -223,7 +223,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
// else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
else if( 0==stricmp(sClassName, "ScreenNetworkGame") ) return new ScreenNetworkGame;
else
throw RageException( "Invalid Screen class name '%s'", sClassName );
throw RageException( "Invalid Screen class name '%s'", sClassName.GetString() );
}
void ScreenManager::PrepNewScreen( CString sClassName )
@@ -264,7 +264,7 @@ void ScreenManager::SetNewScreen( CString sClassName )
// deletes it later on. This also convention will reduce includes because screens won't
// have to include each other's headers of other screens.
Screen* pNewScreen = MakeNewScreen(sClassName);
LOG->Trace( "Loaded %s in %f", sClassName, t.GetDeltaTime());
LOG->Trace( "Loaded %s in %f", sClassName.GetString(), t.GetDeltaTime());
SetNewScreen( pNewScreen );
}