Added .GetString() to all CStrings passed in vargs
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@@ -223,7 +223,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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// else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
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else if( 0==stricmp(sClassName, "ScreenNetworkGame") ) return new ScreenNetworkGame;
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else
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throw RageException( "Invalid Screen class name '%s'", sClassName );
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throw RageException( "Invalid Screen class name '%s'", sClassName.GetString() );
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}
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void ScreenManager::PrepNewScreen( CString sClassName )
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@@ -264,7 +264,7 @@ void ScreenManager::SetNewScreen( CString sClassName )
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// deletes it later on. This also convention will reduce includes because screens won't
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// have to include each other's headers of other screens.
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Screen* pNewScreen = MakeNewScreen(sClassName);
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LOG->Trace( "Loaded %s in %f", sClassName, t.GetDeltaTime());
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LOG->Trace( "Loaded %s in %f", sClassName.GetString(), t.GetDeltaTime());
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SetNewScreen( pNewScreen );
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}
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