Added .GetString() to all CStrings passed in vargs

This commit is contained in:
Chris Danford
2002-10-29 07:58:44 +00:00
parent 621d419f22
commit ec202633e9
34 changed files with 184 additions and 182 deletions
+2 -2
View File
@@ -72,7 +72,7 @@ void InputMapper::ReadMappingsFromDisk()
IniFile ini;
ini.SetPath( sPath );
if( !ini.ReadFile() )
LOG->Warn( "could not input mapping file '%s'.", sPath );
LOG->Warn( "could not input mapping file '%s'.", sPath.GetString() );
IniFile::const_iterator Key = ini.GetKey( "Input" );
@@ -121,7 +121,7 @@ void InputMapper::SaveMappingsToDisk()
GameInput GameI( (GameController)i, (GameButton)j );
sNameString = GameI.toString();
sValueString = ssprintf( "%s,%s,%s",
m_GItoDI[i][j][0].toString(), m_GItoDI[i][j][1].toString(), m_GItoDI[i][j][2].toString() );
m_GItoDI[i][j][0].toString().GetString(), m_GItoDI[i][j][1].toString().GetString(), m_GItoDI[i][j][2].toString().GetString() );
ini.SetValue( "Input", sNameString, sValueString );
}