don't oni fail in survival
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@@ -1440,7 +1440,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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switch( lt )
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switch( lt )
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{
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{
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case SongOptions::LIFE_BATTERY:
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case SongOptions::LIFE_BATTERY:
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case SongOptions::LIFE_TIME:
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bAllowOniDie = true;
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bAllowOniDie = true;
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break;
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break;
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}
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}
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